Prop and Texture Artist Bellevue, WA
I am a Prop and Texture artist who has always been passionate about video games as well as making art, no matter the medium.
When I worked at Her Interactive, I collaborated with multiple teams to produce highly realistic environments and puzzles for our players to explore and enjoy. I designed the puzzle layout and art direction while creating the assets for each unique puzzle. I also made custom texture maps and helped fill environments with props to give our games a lived in authentic level of detail. I worked on 18 award winning Nancy Drew PC titles over my 9 years there and have always enjoyed the wide variety of environments. Each game brought with it new problems to solve and pushed me to keep improving my skills and talents.
Over the production cycle I enjoyed taking a concept and working to make it fully realized in game. Adding that extra polish I knew our fans would appreciate and really make our game shine. I am looking forward to new challenges and joining a new team to help create amazing games.
Illustration Digital painting 3D Modeling UV unwrapping Texture mapping Material Creation Layout and Design Lighting Animation Traditional art background Excellent communication Time management
Prop and Texture Artist
2013 – 2015 • Bellevue, WA
I worked in small teams to create realistic 3d environments, working closely with the Art Director, Designer, Writer, and Production teams. I created props and custom texture maps and materials. I created the art for multiple puzzles in each environment and designed the layout and look of the written assets. I made unique environment animations and collaborated on the look and feel of each individual area. We had an established 6 month production schedule and I always delivered before deadlines.
2006 – 2013 • Bellevue, WA
Designed color pallet for each individual environment, created custom texture maps, created tile and trim sheets, developed materials, unwrapped 3d props, designed layout of puzzles and created all unique art and assets, designed written asset layout and typography found in games.
3D Localization Artist
2006 – 2006 • Bellevue, WA
I worked my way through the library of past Nancy Drew games and changed out the original English text to both Russian and French. I refreshed the texture files and rendered out the new files needed. Fixed bugs promptly and kept to a three week turnaround for each title.
2005 – 2006 • Bellevue, WA
Worked in a two person team to flesh out a full 3d environment and develop a color pallet that translated the desired feel of the game. Created custom texture maps and props to be used in game as well as created unique puzzle art.
Art Institute of Seattle
Computer Art and Animation
2003 – 2005 • Seattle, WA